Don't know if you've heard, but there's this little indie game called Grand Theft Auto 6 releasing in about two weeks. On the 19th of November, to be precise. I am being facetious, of course, because pretty much everyone and their grandmother knows what GTA 6 is by now. But assuming you don't for whatever reason, it is the newest game from Rockstar Games, the latest in a long line of open-world games where players get to live out their car-thieving, criminal-empire-building fantasies. And it has taken a longtime for us to get here, between all the "Project Americas" rumors, early gameplay leaks and inevitable delays.
This is why it feels kinda surreal that the game is about to launch. Because I still remember playing the first game in the series on the original PlayStation back in the year 2000, and the countless hours I spent with the PC versions of GTA 3, Vice City, and San Andreas in the years after that. I even remember buying an Xbox 360 just so I could play GTA 4 when it released in 2008, and buying another one when GTA 5 eventually red ringed that console in 2013 with its boundary-pushing scope and visuals. And it seems that those boundaries are about to be pushed once again.
Because according to Rockstar, GTA 6 is their biggest, most ambitious game to date, with a development cycle that has spanned nearly a full decade and a production budget rumored to be in the billions. But don't take their word for it, not when you only need to take a look at any one of the official trailers, or the 26-minute extended look released for the game, to see where all that time and money went. And having spent an unhealthy amount of time combing through that footage myself, I still find it hard to believe that the game would look as good as it suggests.
The GTA games have never really been known for being at the forefront of video game graphics, with the common consensus being that each one typically looks good for its size. This is true for most open-world games in general, since they usually need to strike a balance between visual fidelity and world density, with the real bottleneck being the hardware they utilize to render and stream in all the necessary in-game assets. So to see one look as detailed and dense as GTA 6, and running on a base PS5 for that matter, just strikes me as too good to be true.
In any case, we'll find out soon enough if this is all smoke and mirrors or if it is truly the evolutionary leap for the series, and video games in general, that players were hoping for. Until then, we can only continue to argue and speculate over every little detail from its promotional material or the lack thereof. I still remember when the first round of gameplay leaks happened in 2022, and all the people who were quick to declare the game dead-on-arrival based solely on pre-alpha footage. I bet those people must feel pretty silly right now, seeing how far the game has come since then.
But who am I kidding? This is the internet, after all, the place where people go to share some of their worst, most unhinged takes with little-to-no room for self-reflection or accountability after the fact. Chances are those naysayers have moved on (read: moved the goalpost) to some other facet of the game they feel is equally worth complaining about. Either that or they've quietly boarded the GTA 6 hype train with the hopes that nobody would notice or remember their previous stances.
By the way, I am not saying you can't be critical of a product a company expects you to spend your hard-earned money on, only that we must base such criticism on something other than early development footage that was never meant for public consumption in the first place. And yes, I realize that the official trailers themselves (or trailers in general) might not be the best way to judge a video game's true potential, since they typically cherry-pick clips that only ever show the product in the best light possible.
I mean, we all still remember the huge fiasco that was the launch of Cyberpunk 2077 on last-gen consoles, right? Back in 2020. The trailers had promised an experience that didn't even come close to being realized, at least not until the game received another two to three years' worth of development and patches. If that game has taught us anything, it is to always approach any new release with some measure of healthy skepticism, doubly so for one with the size and scope of a GTA.
This is why I am doing my best to curb my excitement for the game as much as realistically possible. But I'd be lying if I said I wasn't plenty excited as it is. I have nothing but fond memories of my time with GTA: Vice City, a game that ended up shaping my taste in music with its 80s aesthetic. So to finally get to revisit Vice City again after so many years is like a dream come true. Except there's no way of knowing how close the new game gets to realizing that dream, outside of actually getting my hands on the game and playing it for myself. But I guess that is where previews and reviews come in.
Speaking of which, we recently got word that review codes for GTA 6 have been sent to the various gaming outlets. But with an embargo date reportedly set just the day before the game's release, that news hasn't exactly done anything to boost my confidence in the game. In fact, a lot of the decisions Rockstar has made in the lead-up to the game's release have left me bewildered, to say the least. The biggest one, no pun intended, is their decision to not have a physical version of the game, since it was recently reported that the install size for the game would be around 210GB.
Yep. You read that right. 210-whopping-gigs. I'm sure that shouldn't be too much of a hassle for the executives over at Rockstar who made that harebrained decision. But for someone like me who lives in a country with comparatively poorer, data-capped internet, downloading it would itself be like a heist worthy of a GTA mission. There is simply no excuse for why they couldn't ship a disc in a case, or however many it would take to contain 210GB, except it is clear that they only really care about their bottom line and cutting costs, despite its $80 price tag (or $100 for the Ultimate Edition).
But anti-consumer practices aside, I am still very much curious to see if GTA 6 has any hope of living up to the hype. It's been 13 years since GTA 5, after all, and a lot of us longtime fans would like to see what crazy little details Rockstar has managed to cram into their latest game this time around. It's crazy to think that we only have a few short days left to find out. I'm certainly going to miss all the before GTA 6 memes. A part of me wonders if we are ever going to get another video game release with that level of aniticipation or cultural relevance. Because as the saying goes, it is not the destination, but the journey that matters the most.



